Research on Scaffolding Tools for Information Literacy Educational Games

  • Wu Jianhua ,
  • Ma Xiangtao ,
  • Chen Ya'nan
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  • 1. School of Information Management, Central China Normal University, Wuhan 430079;
    2. National Library of China, Beijing 100089

Received date: 2014-10-07

  Revised date: 2014-11-20

  Online published: 2014-12-05

Abstract

Scaffolding tools play important role in helping and supporting players' self-directed learning in educational games. By analyzing and summarizing the related theory, application and typical educational games, and combining with the characteristics of information literacy, this paper suggests that it has four basic functions of knowledge transfer, guidance, feedback, and communication in information literacy educational games. The scaffolding tool can be divided into five types of scene, goal and task, resources, communication and evaluation scaffolding, which usually take eight kinds of forms of NPCs (Non-Player Characters), learning resources, animation, cartoons, music, communication tools, game props and test assignments. Then, a mini-game is designed for book classification, which is a knowledge classification topic in information literacy education. After two rounds of design and test, it finds that this game is able to stimulate students to learn actively and knowledge is effectively imparted. Scaffolding tool plays an important auxiliary and promoting role in helping students to do self-directed learning, expand knowledge, and improve skills. It demonstrates that suitably setting scaffolding tools in information literacy educational games can effectively increase the outcome of game-based learning.

Cite this article

Wu Jianhua , Ma Xiangtao , Chen Ya'nan . Research on Scaffolding Tools for Information Literacy Educational Games[J]. Library and Information Service, 2014 , 58(23) : 69 -75 . DOI: 10.13266/j.issn.0252-3116.2014.23.010

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