[目的/意义] 介绍游戏馆藏的概念,论证图书馆将游戏作为信息资源进行馆藏的意义和具体实施方法。[方法/过程] 分别从读者群体、游戏产业、图书馆角度论证图书馆建立游戏馆藏的可行性,并从馆藏游戏筛选、馆藏服务类型两个方面论述游戏馆藏构建的内容与方法。最后针对游戏馆藏可能出现的问题提出一些应对建议。[结果/结论] 明确图书馆将游戏作为数字资源特色馆藏会带来的积极意义,为图书馆建立游戏馆藏的具体活动提供一些指导性意见。指出图书馆在建立游戏馆藏的同时应通过宣传引导、多方谈判、广泛合作、人才培养、馆藏融合等方式处理好来自传统观念、版权、资金、管理、教育性等方面的问题,最终向读者提供形式新颖、寓教于乐的馆藏资源与服务。
[Purpose/significance] This paper introduces the concept of library game collection, and discusses the value and implementation method of game as library information resources. [Method/process] This paper analyzes the feasibility of developing game collection in libraries, and discuss its content and method from two aspects of game selection and service type. In the last, the paper gives some advices and suggestions to deal with some potential challenges.[Result/conclusion] This paper proposes that game collection will make a significant progress to library digital featured collection development, and gives some advices to put it into practice. Finally it point outs that library should take action to deal with the problems of traditional view, copyright, financial support, management through publicity guide, multilateral talks, extensive cooperation, talents cultivation, collection, to provide readers with library resources and services with new forms and balance of education and amusement.
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